BioShock 2 Preview
-
Category: News ArchiveHits: 893
One of the cool things about being able to control a Big Daddy is that you accumulate all of the massive weapons that come with it, meaning you no longer need to worry about your wrench knocking a splicer out since you can just pummel them without mercy with your new drill. The drill replaces the wrench as your melee weapon of choice and is quite handy when surrounded by numerous splicers at once. Players can now also equip weapons that were formally unavailable in Bioshock due to their immense size and weight. Rivet guns can now be used to mow down anyone in your path, and 2K Marin revealed that the weapons in Bioshock 2 now have a much more impactful feeling, meaning you will find them more useful than most plasmids in certain situations.
Plasmids have also been given a nice upgrade allowing you to combine certain ones. Although 2K Marin is being tight-lipped about their uses, they did say you could combine certain aspects of the tornado plasmid with the incinerate one to create a devastating flame tornado hybrid. It will definitely be interesting to see how the various other plasmids will react to one another as well. Plasmids also have new abilities for upgrading, letting you hold down the button longer for more devastating attacks. If you invest ADAM into a certain plasmid until it reaches its max limit, you can go from shooting simple fire bursts at enemies to engulfing them with fireballs from across the screen.