Fallout 3 The Pitt DLC Reviews
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The first is at Games Are Evil with no score:
Bethesda haven't quite managed to find the sweet spot for their DLC campaigns, although it's worth pointing out that The Pitt is much more comparable to extraordinary quality of the main game than its predecessor, Operation: Anchorage, ever was. It's the visual finery of decaying industrial city that emerges as the most compelling part of the DLC. The detail, the landscape and the introduction now stand as some of the most intricate spectacles in Fallout 3, but the gameplay still isn't as entertaining as it needs to be to make The Pitt something spectacular.
The second is at TheStar with a score of 3/4:
Its centrepiece is a sort of treasure-hunt through a harrowing maze of rusted-out industry, and it's well balanced for different player temperaments: the impatient can get in and out and move on quickly through the story, while thorough explorers can indulge in hours of exploration and battle, with commensurate rewards in both loot and the little details Fallout 3 does so well.
The third is at DailyMe with no score:
Like "Anchorage," though, "The Pitt" ultimately feels like a standalone diversion. You can revisit Pittsburgh as you please upon completion of the episode, but your travails through D.C. don't change much as result. The major exception, of course, is the gear you bring back. In "The Pitt's" case, that means two truly vicious new weapons that, once found, likely will become staples of your inventory no matter where the game takes you next.
And the fourth is at Dose.ca with a score of 7.4/10:
With The Pitt, Fallout 3 fans finally got the DLC they were waiting for. Sadly, they also got it with a heaping side dish of bug pudding. If you can put up with the bugs or if a patch is released, The Pitt is definitely worth the money.