Majesty 2: The Fantasy Kingdom Sim Preview
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Sensing the need to squeeze even more out of my peasant population and seeking to spread a little capitalism, I built a marketplace to generate even more taxes. The marketplace also allows you to research new products to sell to heroes. Healing potions and protective amulets are only a few of the trinkets that might help your heroes live long enough to earn experience and level up. Adding a blacksmith's forge provided research options for upgraded armor and weapons, while having a tavern helps convince your subjects to part with even more of their hard-earned gold.
Clerics, warriors and wizards can also be hired, provided you've built the correct guilds, and if any of them meet an unsavory demise, a cemetery will appear nearby so that you can buy them back from the Reaper as well as generate the occasional undead. That's pretty handy if a Level 10 warrior died, but you'll also pay a much higher price depending on how powerful the adventurer was. You could also spend your cash within each guild to develop new attack abilities for each class of hero and make them even deadlier, such as new arrow types for rangers or spells for clerics. Hopefully, you'll make them proficient enough to keep them from dying.