Tim Cain Interview
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ZAM: Speaking of your previous games, in 2006 Interplay announced that they were planning a Fallout MMO. How do you feel about your new game potentially competing with an MMO version of one of your classic games?
Tim: Well, I will admit that it feels odd that Fallout is being made into an MMO at all. The setting is supposed to be bleak and isolating. I am still trying to wrap my head around thousands of people running around the apocalyptic wastes shouting "LFG!!!" and fighting over rare spawns.
But really, I'm kind of proud that Fallout has had such a long life. In this industry, most games are forgotten a couple years after they are released, so it's nice to be associated with an enduring IP. And I don't think our current game will compete with Fallout head-on. They are different settings entirely.
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ZAM: We know that your current project is an original IP with fantasy elements. However, you've previously said that it's not entirely fantasy-based. What else can you tell us about the game's setting?
Tim: Remember my game Arcanum? It postulated a world where magic and science were at odds with each other, and ultimately you had to decide to embrace one or the other, or to forever walk the fine line between. This game is entirely not like that game.