Dragon Age Executive Producer Departs for Disney
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Tudge will be joining DIS subsidiary Propaganda Games as VP and general manager of the Vancouver, British Columbia-based studio.In addition, they were able to get in touch with Mr. Tudge for a little insight into why he left the company:
Propaganda, currently comprised of 130 employees, is the studio behind February 2008's Turok. Tudge will be overseeing two unannounced games at Propaganda.
In January 2008, Propaganda's Josh Holmes told Gamasutra that one of the studio's projects is an action RPG -- a genre closely associated with Tudge's experience.
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BioWare told Gamasutra in an e-mail that studio vet Mark Darrah has assumed the role of executive producer on Dragon Age: Origins. Over the course of his career, Darrah has worked on games including Sonic Chronicles, Neverwinter Nights and the original Baldur's Gate.
"...We wish [Tudge] well and appreciate his hard work on [Dragon Age,]," wrote BioWare senior PR manager Matt Atwood.]
Tudge, who had also founded the now-defunct Exile Interactive (he shut down the business when he left to lead BioWare's handheld division), plans on bringing some of his RPG expertise to Propaganda. One of the studio's unannounced games is an action RPG, he confirmed.
"The studio will continue to create action games, however we have focused this direction to include an action RPG. Propaganda has had the opportunity to acquire talent from many leading RPG developers and that expertise will be crucial for the success of our upcoming title."
Tudge said that one of the main reasons he made the jump to Disney Interactive Studios was because of its parent, which happens to be the largest entertainment company on the planet. "The fact that Propaganda Games plays a key role among Disney Interactive Studios' development studios was a major reason for my move," he explained.
"At Propaganda, we can leverage the resources of Disney, including drawing from numerous well known intellectual properties and top talent. We also have the ability to collaborate and consult with other divisions, such as other game development studios and creative centers throughout the company."
Thanks, RPGWatch.