Fallout 3 Broken Steel DLC Preview
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While skills are still limited to 100 points, the added perks will aid you in defeating waves of new monsters and enhanced soldiers. The developers made sure not to simply scale monsters to your current level, as they did in Oblivion, and made the effort to create more challenging enemies, all of which can now take more than several rounds of a gatling gun or Fat Man (on normal difficulty). You'll tangle with the Super Mutant Overlord, the Feral Ghoul Reaver who now has a projectile attack, as well as upgraded military turrets, robots, and soldiers from the Enclave. Fortunately, you can loot their corpses and improve your own arsenal with fire-resistant heavy armor, the tri-beam laser rifle, a Heavy Incinerator flamethrower, and the new Brotherhood of Steel super-weapon - the Tesla Cannon. (Time to drop some points into Energy Weapons, you slackers!)
You'll find pockets of these superior enemies scattered throughout the Capitol Wasteland, but their main purpose is to prevent you from completing the central quest in Broken Steel. (Skip this and next three paragraphs if you don't want any spoilers whatsoever. [I can't. Damn you to hell! ~Ed]) As previously noted, Broken Steel alters the ending of Fallout 3 by offering you multiple ways to get Project Purity running, by way of sending any one of three companions (I'm looking at you, Fawkes) to activate it. However, no matter how you resolve the problem of the (locked inside with radiation poisoning) situation, and regardless of whether you choose to send in your companion or not, you will wake up within a few weeks, looked after by the Brotherhood of Steel who now have newfound respect for you (if you're (good), I suppose).