Warhammer Online Land of the Dead Preview
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The recurring theme I observed in my Land of the Dead dungeon experience was that of an Indiana Jones-styled adventure, filled with traps and pulse-pounding life-or-death challenges that could make the exploration of these terrifying tombs more than just the rote repetition of chain-pulling monsters for experience and loot drops.
These traps included a corridor filled with swinging pendulum blades, beams of dark energy to dodge during boss fights, and the obligatory "outrunning a giant ball" sequence (this time a rolling swarm of insects). The traps have been changed up for the multiplayer crowd by forcing players to help each other out of situations where one might falter behind the rest, as is usually the case with those short-legged dwarves, who are always tripping over their own beards.
WAR is also taking a more solo-friendly approach with this new content than it did in the core game. While the new public quests will still spawn tough creatures in later stages, they'll be avoidable, so a savvy player will be able to adventure on his or her own without engaging in an exercise in futility.