BioWare Blog: ...Nor Gloom of Night, Part Three
-
Category: News ArchiveHits: 750
Day 2 also marked the arrival of the evil priests bent on collecting the pieces needed to finish the final rituals. Once the artifacts had been connected they were summoned to help Mic, who was really the Priest of Slugs (yes, lovely title). We finish the next ritual which restores Maximillian's youth (much easier to be a villain if you aren't scared of breaking a hip). Only three rituals to go before the Unnamed Horror wrecks havoc upon these pathetic creatures. Villainy!
Adam did a nice thing by not giving the actors all of their objectives at once. Each time we finished a ritual we found out what the next '˜ingredient' was to fuel the next ritual. In that way we could play in a sense as well. Each priest had a special power most heinous power of all was the Priest of Maggot who could actually raise the dead. A priest who was killed could return to the ritual site and be raised by Maggot to return to the game. The twist was if a player died and was raised by Maggot they would return as a slave to Maggot (a zombie!). After the fourth ritual I was granted some of Maggot's power but could only control only one at a time. The SAVE agents and mercenaries joined forces once the trouble started but it seemed pretty hopeless on the surface.