Fallout 3 Wastelander Baby
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Then came the YouTube game clips: a (Fallout 3 Baby,) wandering through the game's apocalyptic landscape in nappies, bashing in mutants' heads with its tiny fists, disabling a nuclear bomb, cooing (goo-goo) and dealing death with a Colt .45.
(My response was, '˜Oops,') says game director Todd Howard. (But that's pretty funny.)
Game designers are increasingly creating wide-open worlds with little to limit the action of the characters. And players are meeting them halfway, hoping to subvert or escape planned narrative lines, however loose, by any means necessary.
It's fast becoming a sport of its own. In games as diverse as Fallout 3 and Mirror's Edge, players are pushing to find or create unexpected ways to break past the game horizon, and turn the designers' intentions on their heads. It's only a matter of time before someone releases a game where the best version is the one you were never intended to play.