BioWare Blog: ...Nor Gloom of Night, Part Four
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Max said that the key to the whole thing was stopping the Priest of Maggot from being able to use his resurrection powers. The only way to do that was to have the players defeat Maggot and Max could finish the job by taking his power. The problem with this was actually getting to Maggot as he knew we had to be coming for him.
We had one thing to our advantage; Max was still immortal. He could be delayed, slowed and stopped but never killed. His other powers could be taken away (armor, mind control etc.) by the priest who had given him the power at each ritual except for my immortality. A cunning plan was taking shape as we sat and heard the priests and zombies search for us. We would start a fire for a distraction (not a real fire of course but a couple of glow sticks thrown for dramatic effect to indicate where a fire was started so organizers could describe what was happening to other players), and the two SAVE agents would sneak around behind Max as he walked toward the ritual area where Maggot was lurking. This was certainly the climax of the game coming up. We either defeated Maggot and the priests or they completed the ritual with an immobilized Maxmillion or switched the power to someone else and bring the Unnamed Horror into the world.