Fallout 3 DLC Reviews
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An excerpt from the former:
Of course, by the time you're halfway to the new cap, you're practically a god far too powerful for all but the strongest of enemies to pose any threat. New super-powered ghoul reavers and supermutant overlords will give you a run for your money, but otherwise the lack of danger in combat reduces the tension. But if you're in it for the exploration, this mini-expansion basically doubles the amount of time you can spend walking the ruined Earth, doing what you do. And with Fallout 3, that has always been the very best part.
And an excerpt from the latter:
While I happily recommend all three of the DLC packs for Fallout fans, someone who just wants to extend the time spent with Fallout 3 needs only grab Broken Steel. They are all solid additions, with good and bad points that most fans can ignore. Sure, it is more of the same, but Fallout 3 is one of the best games of this generation. Taken together, you'd be paying thirty bucks for about fifteen hours of extra game. That would be a pretty reasonable price tag for an expansion pack, even if this one is chopped up into three pieces. Feel free to re-enlist in the war for the future. Just keep in mind that war never changes.