Star Wars: The Old Republic E3 Preview
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The second part of the demo dealt with the dialogue system. In this vertical slice, I saw one of BioWare's dialogue-driven moral choices being made and was told (of course) that it would affect the rest of the game. The consequence of the action seemed only immediate; I can't imagine BioWare would allow you to stay unhappy with a choice forever. Still, it was interesting to see, especially after witnessing the multiplayer dialogue system. Other players you're partied with will be in on the conversations for missions. It's a way to make the narrative work for all parties.I guess it wouldn't be a modern BioWare game without a Marilyn Manson theme or crafty nut shots.
I also saw a bit of the recently announced Smuggler class. Like Han Solo, the smuggler class isn't much of a defensive or aggressive type of character. Because of that, BioWare had to create something beautiful: a cover system specifically for the smuggler. (Little green indicators show you where you can duck; some special powers can only be activated from this position.)
By the way, the smuggler can kick enemies in the nuts.