Might and Magic: Clash of Heroes E3 Preview
-
Category: News ArchiveHits: 836
In some respects, Clash is a Zelda-esque Japanese RPG, complete with turn-based combat and conversations presented with anime-looking headshots and text boxes. The game is slated to include five major quests, plenty of fantasy figures (from knights to necromancers), and the usual mix of exploration, combat, and conversation you'd expect from the genre.
What sets this apart from most games in this genre, however, is how when you get to the aforementioned turn-based combat, the game becomes more of a puzzler. The idea is that you have to line up three of the same color units, with three vertical matches resulting in an attack, while three horizontal matches form a defensive wall. These matches are made by moving characters with the stylus, kind of like you would in Bejeweled. Not that you can just move your units all willy-nilly; you can only move so many per turn, though there are occasional special attacks such as a magic arrow that don't count as a move.