Divinity Wednesday #10
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A very important part of the progression and customisation process in Divinity II, is your Battle Tower at least if you want it to be. Because after having conquered it, you can pretty much move on with the story and never look back, but those who want to get the most out of their gear, skills, potions and personal Creature had better not neglect the many benefits this mighty citadel offers.
The Battle Tower section on this website already explains what services may be enjoyed in your personal fortress, but only when you play the game do you fully experience how closely these may be tailored to the character you are developing; do you fully appreciate just how much time you may end up spending on its wind-swept platforms and experience the joy of triumphantly returning to your smith with the exact right gems and ores needed for that one enchantment you have been dying to infuse you trusty battle axe with. Reap the limbs of defeated creatures to build the ally you want by your side: one that will buff you, blast your enemy with magic or doesn't look back and jumps into the fray: your wish is its command. Supply your alchemist with new and stronger formulas that will enable him to brew the potions that will mean life or dead when backed up in a corner. And then there is the skills trainer.
Perhaps the skill trainer is the platform operator who can influence your gameplay experience the most: he or she can most certainly do so if you want to specialise your hero in one or more specific skills beyond their normal limit. You can invest five ranks in a skill by default, but if you just love that Magic Missile, can't get enough of those Poisoned Arrows, believe a strong Life Leech is the key to victory, than spend some gold right here and feel your powers grow.