Mass Effect Galaxy Now Available, First Impressions
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The right side of the screen is lined with buttons that freeze enemies, launch grenades, and disable shields. Overall, the combat isn't very much fun, mostly because of how little control you have of what's going on. It feels like the game is on auto-pilot, and you're just tilting to get your character in range to automatically shoot something. Even "boss" encounters have been fairly simple, largely in part to a generous supply of health and shield power ups and slow moving, easily avoidable enemy fire.
The second part of the game consists of cut scenes and dialog. When speaking to characters in game, you generally have multiple choices similar to the other Mass Effect games. The problem is, your available options are fairly narrow, and generally all say the same thing. The only realy choice is if you're going to respond as if you're a benevolent space hero or a mischevious prankster.
To make things worse, these choices haven't had an effect on the outcome of any of the dialog portions I've replayed with opposite responses, making the entire exercise fairly pointless.