Gamebryo Lightspeed Engine Profiled
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Although the new name might fool you into thinking it a new entry in Emergent's middleware line-up, the company is clear on one thing: Gamebryo Lightspeed is very much the future for the global firm.
Having succeeded on its previous aims to bring enterprise-level engineering to game middleware and to simplify multi-core development with Floodgate Emergent is now pushing firmly into designer territory. (It's the first offering from Emergent that is focused not only on engineers but also the needs of game designers,) says CEO Geoffrey Selzer. (It's an all-in-one system that offers rapid prototyping, rapid iteration, and real-time, on-target updates.)
As such, Lightspeed adds a data-driven framework to the existing Gamebryo tech base, enabling designers to iterate mechanics and ideas within hours rather than weeks. In fact, given that it features the entire Gamebryo feature set under the hood the same feature set that's powered genre-diverse games as big as Fallout 3 and Warhammer Online it's being placed as a solution that not only gets you rapidly prototyping, but can then follow with the development cycle all the way up to mastering up.