Fallout 3 Point Lookout DLC Reviews
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The Game Reviews gives it a 9.0/10:
There are some small flaws in Point Lookout, but the new plot and exotic environments make it an attractive draw for the Fallout 3 fan. Even 200 years after the bombs, the tourist trap / rural area duality survives, albeit in a diminished form. Along with the new experiences, you get new items and weapons. Even with minor rough spots, I heartily recommend this expansion pack.
And DarkZero gives it an 8/10:
Point Lookout is the most interesting of the Fallout 3 DLC so far. While there's obvious little change in the general game mechanic, and combat is as it has been throughout, it's the immersion within the newly created setting that sets Point Lookout aside from the rest of the available expansions. It suffers in areas due to its placement in the overarching timeline, and certain aspects of it would be far more beneficial to those just starting Fallout 3, and having the option to visit the area without certain perks, some of which can make Point Lookout a tad too easy. There's also the fact that most of the new stuff on offer will seem a bit underpowered for those playing through post-completion. At the same time, the eerie forests riddled with their creepy dolls and skulls on sticks, the references to quirky religious cults and so-on, are far more effective as an opposite to the overly familiar wastelands, and as such it definitely helps to have a lengthy stint in Washington to contrast it with. Either way there's something here for both parties, and as far as Fallout 3 DLC goes it doesn't get much better. Seeing the places that Bethesda has taken Fallout 3 it now leaves the doors wide open for the next instalment: Mothership Zeta. Here's hoping it lives up to the standards set by Point Lookout.