Dragon Age: Origins is a Massively Single Player RPG
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Silverman explained that Dragon Age was being set up to present the scale of an epic RPG, a scale as grand as an MMO but without some of the annoyances of strangers bumping into you. Instead, he said, secret plans were underway at EA and dev studio BioWare to find ways to connect communities of players. He told me to imagine things like players being able to be aware of each other's feats in the game (he used killing a tough ogre as an example of such an accomplishment).
I asked if he meant that the game might pull in status updates of what other players were doing and have them pop up during gameplay. Silverman said that that could be annoying, so I think that was the wrong guess.