BioWare Interview, Part Two
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So you're still unsure of how to attack the whole motion control rush coming from MS's Natal and Sony's new motion controllers?
Zeschuk: Natal is in a similar situation to Wii. I mean, it's a cool interface but you have to think 'what's the advantage of us making products for it?' That's what we're trying to figure out.
The main thing for us is that we don't want it to seem gimmicky. We want it to be at the core of the experience. There are some neat concepts - I mean, something as simple as being able to use motion control for interface work. We'll be able to do that, which is cool. But, while that's not be entirely gimmicky, it's not the whole game. That's where it gets challenging.