Borderlands Interview

Destructoid recently caught up with Gearbox president Randy Pitchford and grilled him for more information about their "role-playing shooter", Borderlands.
In the game you can develop your own weapons, correct? How does that work -- is it randomly generated weapons?

Yeah, so I don't know if you've ever played Diablo or World of Warcraft?

Of course, yeah.

There's a lot of weapons. So it's like that, except this is a first-person shooter, so your weapons are guns -- mostly.

In World of Warcraft there were a lot of cases where it was like (Okay, here's a sword and it's called this and it's got these stats." And then "here's another sword and it's called something else, and it's got these stats ... but it's got the same picture.) We wanted to make sure that if there was a unique-named gun, it also had a unique look to it that matches what the intent of the weapon is.

For example, if you find a gun where the stats say it's more accurate, when you look at the gun you'll see that it has a longer barrel or something. When you get a gun that can hold more ammunition in its magazine, when you look at the gun you're like, (Yeah, that's got a long magazine.) Or, (Oh, it's got a drum on it. That's got a lot of rounds.) It actually looks like what it's supposed to be. Or, (This gun has an electrical effect that will shock people and [it] shoots lightning rounds,) and you'll see blue, kind of, energy emanating through components of the weapons.