Why I Play Games: My Escapism

One of the editors at Resolution Magazine has written a piece about how the escapism that video games provide can help people (including himself) overcome difficult obstacles in life.
Everybody goes through some form of hardship in their life, and each person chooses a different way to escape these troubles. For myself and many others, it's with a controller, or keyboard and mouse. Whether you've had a bad day at work or your partner has left you, you know that you have a home in Albion, the Capital Wasteland, Midgar or even on the battlefields in World War 2.

This escapism has never been more prominent to me than in the last two years. In February 2007, my three-year-old daughter passed away as the result of a car accident. My life fell apart, and I was on a knife edge, ready to jump into a chasm. But I escaped. Picking up a controller allowed me to step away from these problems. I absorbed every game that was released at the time, and each one took me away from my problems and challenged me, albeit in a material and competitive way, giving me something to strive for.

...

But it's not just these quick-fix games that allow you to play and escape. There's another genre that gives you miles in which to run away from life, and that's the RPG.

Most role-playing games, even the bad ones, give you acres of environments in which to live a different life, one that's filled with imagination. Often starting as a put-upon orphan/only child/loner protagonist and living a Cinderella story of taking the world by the neck and fighting for what you believe in, they offer a real sense of place. Fighting an oppression and (sticking it to the man) has a calming feeling that is perfectly achieved by this genre.
As a father of three, I can't even imagine going through what this guy has. If video games keep his mind off the unbearable, then that can only be a good thing.