BioWare Interview, Part Two
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EA says it will launch two-to-three new IPs a year. What's your view on the debate over launching new IP versus doing sequels?Thanks, RPGWatch.
Zeschuk: We're almost always working on something new. At BioWare a product only reaches public eyes when it's fully realised and it's on the track to becoming something that'll be released. Quite commonly we're working on stuff that's only theoretical, and so we're always exploring possibilities.
We're always looking out for trends, and when you have a free team you have to figure out if you want to work on something that already exists or do you want a new franchise. It's fairly dynamic - we think it's important to be revitalising a studio by coming up with new things. You don't want a situation where you're forever doing the same thing; people get burnt out doing that.
The cool thing is that they don't all have to be giant console releases, they can be smaller platforms like an iPhone game.