Peter Molyneux Interview
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A few of our cruder colleagues have suggested you could have made more money if, instead of Milo, you'd made a beautiful lady instead? Was that ever considered?
Peter Molyneux: No it wasn't. You know, you could have any character, you could have a female character or whatever, but who are we making this for? Why are we doing this? We're doing this because there's a huge number of people in this world who do not play computer games and if you really want to reach people like that, we've got to show them something they have never ever seen before.
And yeah you could show them a huge-breasted woman lounging on the couch - would it appeal to those kind of people? I don't think it would, not in the slightest, and that's what we're trying to do. There's something amazing and charming about Milo and Milo's world. When people interact with it they're going to be hooked.
I mean it's controversial, especially in these days, I know it's controversial. I know it would be so much better to show some caricatured computer game character that tried to bond with you, but that's not what we're trying to do, we're trying to convince you that this character is real. Making a character that is a kid seem real is easier for us to do than some adult, and infinitely better than some caricatured thing.
Are you bringing any of your dog stuff from Fable into the game?
PM: Well it is called Milo and Kate and Kate is a dog. We're doing a lot of work on it anyway for other stuff, so it'd be silly not to.