Star Wars: The Old Republic Interview
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ZAM: What are some of the most unique features of the game that you think will make it stand out?
Jake Neri: We've talked a lot about story; we think that's going to be tremendous for the game. When you've seen the game [showcased] in the past or even in the latest developer's log, there's a different kind of pace to the combat. We're really focused on high, action-packed, "reminiscent-of-the-movie"-style combat. It's been a goal of BioWare from day one. We've talked a lot about what we were going to do with combat and we always [knew we wanted] it to be cinematic. We can never quite describe that [as accurately as we'd like], but I think now that people are actually seeing it, it's coming to life I think that's a huge differentiating factor. It's not slow; you're a level four or five guy with really, really exciting abilities the Bounty Hunter flamethrower? I don't even think the character we've shown is level eight yet, and you've got that ability you're melting faces, you're feeling like a total bad-ass. That's something we're going to try to run with as much as we can.
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ZAM: Last question. I don't think the Star Wars universe would be as cool if you couldn't fly in a Tiefighter or wreak havoc on the ground in a Walker. Can players expect to control vehicles or even obtain their own in Star Wars: The Old Republic?
Jake Neri: We have not really said too much about vehicles but we have heard this a lot from fans on our forums and so I think we understand the expectation. At this point though, we don't have anything to say about vehicles.