Fallout 3 Mothership Zeta DLC Reviews
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Destructoid gives it a 6/10:
The DLC only took me three hours to complete, and by the end of it, I was more relieved than anything else; the add-on felt much longer than a few hours, and I don't mean that as a compliment. I would only recommend "Mothership Zeta" to those wanting 100% completion in Fallout 3 and the few people that are able to enjoy the game's shooting mechanic. Everyone else, buy at your own risk.
Do yourself a favor and purchase any of the other four Fallout downloadable content packs before even contemplating getting this one.
Big Download doesn't provide a score:
The main issue is that there isn't a whole lot of "off book" exploring, where players can take a short break from the main story to check out different parts of the ship. Once the campaign is completed, players might find that there isn't much that they missed. The content doesn't do a whole lot to change the world of Fallout 3, other than give you command of a spaceship, but it ends up being just another place to hang out. Furthermore, the alien stasis pods can't be used by players to rest in, so there isn't much reason to stay. The main incentive in purchasing the DLC is in getting the shiny disintegrators to vaporize enemies with. That's great, but we would have loved a spaceship theme for our Fallout 3 apartment...
Teletext gives it a 4/10:
Yet again this expansion highlights Fallout 3's weaker aspects and completely ignores its fortes: namely the non-linearity and the consistent moral ambiguity of your quest.
There are some endearingly chatty new characters to meet but there's not enough to justify the price or effort.
And GameTrailers does a video review, with the final score being an 8.0/10.