Dragon Age Lead Writer on the Importance of Story
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(There has to be a directive element. There has to be just parts of the gameplay that are supposed to tell a story themselves,) he says as two kids run down the hall. (Not all the story can be told in words or interactions, right? And those need to be fun. But, really, for the player, it would be presumptuous of us to think that they're just there for our story, that our story is so awesome that it grabs them by the nose and forces them down that path. We want them to experience our precious story. Well, you know, a lot of players -- matter of fact, I would say the majority of players -- are really there to play a game and enjoy it and most of that's going to come from the gameplay. If anything, the story should be there to enhance the gameplay.)