Knights of the Chalice v1.10 Patch Released
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Version 1.10: This will not affect your saved games. Reminder: you will find the download link in the email you received after purchasing the game. This upgrade will not damage your saved games.
1) Added the new text font.
2) Attempting to pick up items that are not in range from the party will prompt the party to move towards them (and pick once they are in range).
3) When targeting a touch attack spell or ranged touch attack spell, the chance to hit will be displayed.
4) When mousing over an enemy who can be reached with a five foot step, and you have more than one attack available, the game will not suggest a charge but a five foot step + full attack. (Sometimes charge is possible even against enemies five foot away, but it's not as good as taking a full attack).
5) fixed a display-position problem with the character information box.
6) fixed the mix-up with greater acid protection and greater shock protection.
7) fixed the minor bug with the hill giant king.
8) When cleaving or great-cleaving, the game will say (cleaving) instead of (attack #/#) at the top.
9) fixed problems with (attack #/#) display by rewriting the code that calculate the number of attacks and displays it.
10) Auto end of turn will end turn after a successful grapple attempt and after conducting grapple attacks.
11) Auto end of turn will take account of the fact that you can't take a five foot step in darkness, when blinded and hampered in any way.
12) The game's window will be positioned in the screen's center.
13) Using the ALT key, you can more easily review items found on the floor after a fight. (I tried several systems with the ALT key and I like this one best).
14) In the feats and abilities screen, martial and armor proficiencies will be grouped together if you have all of them.
15) Selecting the (shoot) option will not scroll back to the acting character.
16) When targeting a spell, details of the targeted creature will appear in the bottom-right corner.
Things I want to add next: Some more interface and AI improvements