BioWare Blog: GamesCom Germany Conquered
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BioWare was found in three locations around the massive convention centre, which is so large I couldn't even find the main show floor for a solid 30 minutes of wandering around. When I did find it, I snuck into the Dragon Age booth and nodded sagely at the hordes of people tucked away playing or lining up for the chance to do so.
Right next door was a similar booth for Mass Effect 2 which also was almost impossible to get into to just take a peek. Just above both booths a massive EA video screen played a loop of the games being featured at the show.
I sauntered over to the EA Business Lounge which a huge closed off area for developers to give secret demonstrations to press, VIPs and other developers. The theme was something like '˜Wonderland of Ice and Giant Plushy Sugar Cubes'. One could grab a drink at the bar, some food and lounge around on the sugar cubes or steal away to one of the many game demonstrations being shown in the individual rooms constructed for the games being shown. Lead Designer, Mike Laidlaw was hard at work showing off a demonstration which featured a choice that could result in having to kill some of your own party members or facing a guardian dragon. Yes, the designers feast upon on your salty, salty tears.