Warhammer Online: Age of Reckoning Interview
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GU: So in terms of what's next, will it be more work on this expansion, or looking towards a future expansion?
RC: So, I think the message we have at the moment is that we won't be adding lots of new content to the game. We actually have a very large game, with lots of things to do and where we are at the moment is making sure it's played in the way people want to play it. That it's the experience we want them to have, and they want to have.
With regards to Tier IV, we're doing a lot of things like changing the end fights. We'll be removing a lot of PvE aspects and making it focus on RvR. That's what people like about our game, fighting against other people, and the PvE was one of the main criticisms. We've address that, so now the PvE elements have been completely swamped out so now they're effectively RvR scenarios. People go in and get control by killing other players. This is a big change, but so is allowing defenders to come in at any stage. This means there are plenty of people to kill, which is what people like in our game. By making restrictions, we were effectively shooting ourselves in the foot, so focusing on the end game is making it much more exciting to play.
We are also removing the gated fortress which currently stands in the way of the capital city. We wanted to show people the city, because it's great and fighting in it's great. We wanted to show it off, so we're removing the fortresses completely, which should make players happy as they hated them. We were effectively making it counter-intuitive as to how we wanted people to play, so we've come to realise that and are addressing it.