Risen Interviews
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From the former:
16. Did you know who the voice actors of the characters will be and then tailor the role to fit them?
The script was written before we cast the game, so we chose the actors to match the script rather than the other way round. That's generally the best way to go, actors don't like to be typecast, they like to, well...act! That said, I hope you enjoy the performances as much as we did when we were putting them together. We were in studio for about two months recordings all the voices (yes there is that much dialogue in the game). Each week brought new characters to life, from the page to living breathing voice. That was a great process and I can't wait to hear them all in the game.
And a bit from the latter:
WOR: Do you think there is too much repetition? How much Gothic is contained in RISEN?
Quy: Yes, of course. But that was demanded from us right from the beginning. Gothic 3 is very large which resulted in some things not becoming as good as they could have been. That's why this time the motto was: Back to the roots. We told ourselves that we should go back and recollect on our strengths. The fans wanted something that was like Gothic - a game from Piranha Bytes.
But RISEN is no remake. We have a complete new setting. We expanded some stuff and built completely new things, levitation, for example. So we just tried to embellish our strengths.