Alpha Protocol Preview
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Since we're just starting out, Thornton sucks at shooting, and we die a lot. In combat, things feel very familiar, and the aiming is twitchy - something we're assured will be fixed before release. In fact, if it wasn't for the RPG bits AP wouldn't actually be that remarkable. It's definitely designed with stealth in mind, and comes into its own when you're outsmarting guards and leaving traps with proximity mines and concussion grenades.
Interrogation is also a big part of the game. We see Thornton talking to an informant in a Russian bar and there are dozens of paths the conversation can take. The first time we slam the guy's head against the bar and demand answers, which he fearfully gives. But then we try a gentler approach and we actually procure better information.