Knights of the Chalice v1.20 Patch Released
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1.20:
1) Attacks will be recorded as (Attack Bonus + D20 Result = Attack Roll) in the rolls history window
2) Added a new high resolution text font for the help entries, load screen and rolls history window.
3) Added new options regarding random encounters, skipping after left-clicking the enemy, and critical hits.
4) Corrected a spelling mistake (tresspassing)
5) Fixed the inventory display bug and the other minor display issues associated with the new 960x720(b) mode.
6) Fixed bug when talking to the bear right after resting.
I'd like to:
- add a simplified Turn Undead for clerics.
- add a new spell animation for Bless.
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Version 1.19:
1) Pin will expire at the start of the grappler's round, not at the start of the pinned creature's round.
2) Added a new graphic mode (960x720 with the world and characters printed in small size). It's a good mode, giving a more strategic view. To use it, select 960x720 (b) in the window's menu bar.
3) Changes to the AI: enemies will sometimes take a five-foot step during a surprise round, changed cleric priorities so that they are more likely to cast mass cure & mass heal spells, clerics won't delay or ready versus approach when they could be casting a spell, enemy clerics will avoid friendly undead when targeting mass cure & mass heal spells (I did the changes using the ultra-ending battle as reference).
4) The game won't allow removing a worn health amulet if the HP loss would render the character unconscious.
5) Fixed problem with break free from a web when wielding a flaming weapon in the off hand, and fixed another issue that occurred when the use of break free would trigger an AOO.
6) Trolls who delay their turn will not regenerate two times.
7) Added a level-up sound that plays after a character has reached the next level.
8) Added a music that plays when the party is around a campfire. Sound & music graciously provided by Nino Rajacic (http://www.ninorajacic.co.nr).
Other notes:
-Regarding iron golems getting temporary HPs from Fireballs and other fire spells, that's normal behaviour for the game.
-Casting mass heal/mass cure on friendly undead does damage them, so nothing wrong there.
-Checked the jewels in Taneliz. They are all single-item only, so nothing wrong there.
-Didn't see any problem with deactivating x2 walk speed.
Coming soon:
-high resolution text font for the small text used in the help entries.
-perhaps a new spell animation for the bless spell.