Gyromancer Preview
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The game punishes move-wasters, with every move that doesn't result in matching gems reducing your skill meter. Where Puzzle Quest reverses incorrect moves with no penalty, Gyromancer punishes you for them and leaves any changes you made intact. There's no penalty for taking your time, though, and the kind representative that showed me the game suggested I take my time in choosing what gems to move, considering the longer-term consequences rather than rushing in.
As I fought through the demo I got the overwhelming feel that this was being built as a very traditional RPG outside of battles, complete with leveling up and obtaining new monsters and skills as you move forward. At the end of the demo I even gained a new party member.