Drakensang: The River of Time Developer Diary
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The story of (Drakensang) was never designed to be continued. It was epic. It would have been very difficult to tell an even bigger adventure in a sequel. We experienced with 'žDrakensang(, that the fascination was especially high with the smaller stories. They seem more vivid and personal. The more we would have gone into another epic, the more we would have neglected the smaller characters.
It shows clearly, what makes a fantasy roleplaying game a great one compared to others: Strong characters and a well drawn up story. They are not only attachments, not only carriers, but part of the game playing. This is where we tap the full potential of opportunities of the roleplaying game. The genre allows like no other to tell tightly woven, thrilling stories.
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Of course we listen to the community. That's why there will be many improvements in (The River Of Time) compared to (Drakensang). The story will be woven tighter, the relationships between the characters will be stronger identified. With the technical aspects the player can expect advancements and innovations as well. For example the long routes - often criticized by the community will be shorter and the handling of the camera will be easier and more intuitive. In addition characters will be completely dubbed. With that we meet the concerns of the partial dubbing of (Drakensang). Besides the characters can be configured in more flexible ways. There will be a modular construction kit with the new advantages and disadvantages of the fourth DSA edition rules built into the character regeneration.