Two Worlds II Antaloor Post #6
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Category: News ArchiveHits: 1005
Qar: How deep will the interaction between the player and the NPCs go?
RP: We've achieved a lot in this area... because it's an extremely effective way of providing real atmosphere in a game. Our plan is to create an emotional meshwork between the player and the NPCs - but this relationship will be very flexible and will very much depend on the actions of the player. Characters whom the player helps will give the player helpful tips - but NPCs whom the player insults or injures can be very unfriendly indeed. Two examples of this 'unfriendliness' are physical threats and higher prices when purchasing an item.
Relon: Are there ingame sequences which will ensure epic moments in the story?
RP: Many fans have written to us about this and many plans are in the pipeline for a whole series of ingame videos to guarantee the proper presentation of the main storyline. Together with the rendered video sequences, which will be used during the most important phases in the main story, we'll tell the story of (Two woRlds II( using very intensive images which will impart background knowledge and at the same time keep the level of excitement and anticipation running high.