Aion: The Tower of Eternity Interview
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It's been several weeks since the game has launched what has been the biggest surprise you have had in regards to the reception of the game?
Brian: The amount of time players are playing. Our players are playing at a very high rate around the clock. Right now much of our issues are centered around our service not so much the game, which is a good thing. We can fix and improve our service but if the game wasn't fun or our users didn't want to play, we'd have a larger issue. We really think the game is solid and users are enjoying it so our primary focus right now is making sure the service around the game is solid.