Divinity II: Ego Draconis Preview
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The moral quandaries in Divinity 2 are not restricted to human-dragon relationships. Developer Larian Studios has placed an emphasis on consequence-driven choice in developing the game. There are no "right" or "wrong" actions; there exists no karma meter to reflect your morality. The game presents the player with various options, each with a differing outcome.
In a simple example, a woman asks the protagonist to deliver a note to the local blacksmith. She intriguingly asks the protagonist to not tell her husband. Such a rudimentary task can result in 20 different outcomes, varying from straightforward delivery to blackmail to death.