Warren Spector Interview
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Spector actually didn't head to Disney looking to work on a Mickey game. He had two of his own projects at Junction Point Studios that he was looking to find a publisher for.
One, he says, was (a big, BIG fantasy game that I had been wanting to do for about 15 years. My wife and I created a world and a whole story arc for DC comics. They decided not to pick it up. I loved this world and the characters we had created.)
The other was a near-future science fiction-themed game. It was, hints Spector, a spiritual successor to (Deus Ex) in many ways.
(There were and still are '˜Deus Ex' stories I would like to tell. That story is not done for me,) he says. ([For the sci-fi game] I sort of filed the serial numbers off. '˜Deus Ex' was very much a game of the millennium.)
Spector says he actually tried to reacquire the rights to (Deus Ex) from Eidos, but was unsuccessful.
Neither of the two games is dead. When it bought Junction Point in 2007, Disney also acquired the rights to the titles.