Hide The Map if You Dungeon Crawl
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Still, the experience in a role-playing game was something totally new and refreshing. You didn't just click on the ground to point your puppet there; Every move could be your last. Behind every corner would wait death and the inevitable reload of a save game. On the table, next to the junk food and caffein drinks, where core rulebooks, manuals, drawings of certain riddles and, of course, the phone number of your local pizza delivery.
But there was also one other thing. There were graph papers. We would sit in the dark playing and trying to figure out the levels and at the same time map them. Personally, that's something I miss most nowadays. Playing games has become an industry of its own and today companies develop games for a much broader audience and thus the games become easier.