Mytheon Preview
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The game revolves around Power Stones, which players collect like trading cards. From these power stones almost all of the game's abilities are derived. The classes simply determine the style of play. Warcasters tend to cast lots of minions, Elementalists rely more on buffs and debuffs, while Eidolon are a bit of a hybrid, with a bent towards healing.
These Power Stones are arranged like decks of cards. Players can have hundreds of them, but assemble them into smaller decks for specific scenarios. This allows players to tailor their experience and role in a party.
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In a broader sense, Mytheon falls squarely into the (hub and spoke) design, similar to Dungeons and Dragons Online. Players start in a common area, such as the city of Argos, which is where they craft, restock and meet other players. Then, from there, they travel out into smaller instances alone or with a group of up to four other players.
During my time, I played in Echidna's Swamp. This was a pretty significant outdoor dungeon that brought the player through the first few levels. Combat was fun, and the pace seemed good. Once you get used to the novel combat system, things moved along quite nicely.