Two Worlds II Technical Details
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He told us for example that GRACE (Graphics Rendition And Creation Engine), which Two Worlds 2 is based on has been re-developed from scratch in order to utilize the possibilities offered by the current generation of hardware. One of the things the programmer mentioned is the support for multi-core processors.
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Although it is still intended for Shader Model 3.0 graphics cards - because the developers expect most users have such cards - the new GRACE supports several new rendering techniques. It is fully compatible to FP16 and utilizes Full Deferred Rendering which is used to create a more or less infinite number of light sources, volumetric lights or the so called atmosphere Scattering.