Mass Effect 2 Previews
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We'll start things off at GamesRadar:
Following a chat with a barman we wander down a few corridors and find ourselves involved in a shoot-out. Utilising the game's location-based damage, we gleefully take someone's leg off. It all seems fairly tight, and as Muzyka says, (It's really as much as shooter as it's an RPG. We've listened to the feedback from the fans and press on the first Mass Effect about the action elements, the emotional intensity of the characterisation, and exploration, the uncharted worlds. The shooter intensity is really high, the controls, the framerate, the textures load really smoothly. I think the shooter experience is going to feel as tight as the best shooters.)
Before paying a visit to GamerTell:
Bioware has also made changes to the Paragon/Renegade dialog system. Now there are interrupts that can instantly take conversations in a different direction. If you accidentally did something too nice and have decided playing rough is a better option, you can make a drastic change with an interrupt. One of the interrupts Houston described gave an instant Renegade conversation result by throwing someone out a window. And of course, if you've spent the conversation acting like a jerk, a Paragon interrupt may be necessary. Sometimes even a Spectre has to play nice to get the info they need.