GB Feature: Greed: Black Border Review
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Characters in Greed belong to one of three classes: pyro-fighters (with short-range fire attacks), marines (with medium-range machine gun attacks), and plasma-engineers (with long-range plasma attacks). Each class gets a unique set of skills, plus a unique weapon, but that's it. From what I can tell, the campaign plays out exactly the same for each class.
Skills in the game are divided into three categories: active skills (such as frag grenades and smoke bombs) which require energy to use, passive defensive skills (such as absorbing energy from downed enemies), and passive offensive skills (such as allowing your shots to pass through enemies). Characters can only have one passive defensive and one passive offensive skill active at a time, but it's easy enough to switch between them with the press of a hotkey.