D&D Online: Eberron Unlimited Update 3 Preview
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To begin with, leveling sigils are being completely removed from the game. Sigils have always been necessary for non-subscribing players to level at certain points, and while they were fairly simple to acquire, it was still a small hindrance that needed to be removed. However, the road to more accessible leveling doesn't stop there. You've heard mention of "Casual" difficulty, and it's going to make a big difference in gameplay, particularly in the lower levels. Casual difficulty will now be available on every quest in the game -- with the exception of raids and solo-only quests -- and is geared for solo players, smaller groups, and players looking for a lower challenge than normal. This will effectively replace "Solo" difficulty, which was only available on select quests, and was generally unavailable after level six.
The update will make navigating through quests easier as well. The adventure select panel will guide players a bit more, telling them if the quest is easier or harder than average, and recommending multiple players if needed. Introductory quests are now a bit clearer in guiding players to their next objective, and you'll find notice boards around the city wards to help as well.
The updates don't stop there, however. Vault of Night is the latest adventure pack to receive the Epic treatment, with bigger and better loot to go along with the bigger and better challenges. Level twenty versions of classic loot are now available, and if you complete the Epic Raid fight against the Red Dragon Velah, Red Dragon Scale Armor is now available.