Two Worlds II Preview
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The new engine should be free from pop-up and other glitches, sport much more agreeable load times, and in general, put the entire game on a whole new plateau. Cromie said it's (a beautiful engine) and he's (confident this is a triple-A game.) On top of which, he said they're infusing a (more North American feel) into the sequel; in other words, no more rough translation by Polish team Reality Pump. No, the story in Two Worlds II is being co-written by designers at the US-based publisher TopWare Interactive, so you won't have this awkward, unfamiliar dialogue that simply doesn't resonate with the modern public. After all, when it comes to big RPGs like this, we need a well-written and elaborate story and plot; we need characters we can identify with and plenty of intriguing folklore to go along with it. Well, we need that in addition to great gameplay, and this mechanic should certainly resonate with fans of standard WRPGs we've seen in the past. In fact, it sounds a lot like Dragon Age, in that it will be real-time with the ability to bring up an in-game menu and pause the action.