Tim Cain Interview
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DAC: What happened with the mystery post apocalyptic game that Troika was working on? We'd love it if you could tell us a bit about it.
Tim: We had begun the development of a really interesting take on the post apocalyptic genre. The background was about as different from Fallout that you could get while looking a great deal like that game. We had made our own modern 3D engine to drive it, complete with real-time shadows and incredibly smooth character animation. Jason, Leonard and I wrote a background and system specification that would have made for a very rich game world to set adventures in, but we never found a publisher that was interested.
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DAC: Looking back, is there anything that you would have changed about the original Fallout games?
Tim: Oh, there is so much that I would have done differently based on what I know now. The interface could have been improved, and there are ways to speed up and balance the turn-based combat system to make it more comparable with modern games. I also wished our budget could have been larger, not only to make a bigger and longer game, but also to have a real marketing campaign. Sometimes I feel that Fallout 1 was basically an advertisement for Fallout 2. :-)