Two Worlds II Preview
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The GRACE engine that drives Two Worlds II is imbued with a fully realised physics system. We were shown swinging hooks on chains, barrels being thrown at other barrels and falling realistically to the floor and rolling around. All standard stuff, but crucial facets in a creating a complete and believable fantasy world. On top of this, with Two Worlds' often shockingly bad animation system constantly coming under fire, the team has made the decision to almost entirely motion capture all the movement in the game. This is taken to the extent of employing German and Polish Olympic sword fighters to act out the weapon moves, and enlisting Hollywood's largest mocap suite that specialises in horse riding for all the equine animations.
Crucially, whereas the first game was developed in Poland and produced in Germany, Seaman has kept production in North America, keeping a tight control over the quality of the coding work carried out over in Eastern Europe. As well as overseeing the company, Seaman is taking no chances, taking on the executive producer role as well as being a lead writer. The other writing lead is Devin Smith, who possesses writing credits on Dead Space.