Din's Curse Previews
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We begin with Gamers Daily News:
Din's Curse, which is beta version 0.905, is another fairly cool Soldak special. Heavy on the hack and slash and light on just about everything else. But there are standard RPG elements including learnable skill, classes with specializations and attribute boosting as you level up. Just don't take a Trickster/Magician mix because he's slow to plod through levels... That reminds me, perhaps I should try a different character, like an Archer Weaponsmaster.
Then we stop by XPD8:
In Din's Curse, the worlds are randomly generated and you have different quests with each world. You start out in town, with quest givers (some who also have a dual role as vendors) who get you started into your dungeon. Each dungeon is also unique, having a random design when you start out on that world. I have to say that sometimes the pace of the town getting killed attacks take away from my dungeon crawl but so far, that really is my only criticism of the game. There are a few tweaks I might suggest, such as if the quest giver gets killed you are stuck with a quest you can't turn in right away. You'll usually get a quest that has you find a new town's person to replace the one who died, but it can take time. The fact that you're limited to the number of quests you can get, which isn't a real problem but you get some higher level dungeon quests at the start and if you take them, you'll end up dropping them when you find ones your level while playing.
Before concluding with Gametactics:
Each dungeon, just like the towns, are also all different. In these dungeons you will have to battle many different monsters, who could also be fighting each other, while dodging traps, avoiding cave-ins, saving NPC's and loot hunting. An example was when I found an NPC and helped him fight off multiple monsters. After saving him I accidently set off a trap next to him and he died, making me fail the quest and lose reputation.