Din's Curse Previews
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Out first stop is at The Adrenaline Vault:
In Din's Curse you arrive in a town with an entrance to a randomly generated dungeon. You must do various quests to gain reputation for your good deeds. If you fail to complete missions in a certain time, they might come back to haunt you. For instance, if you are given a mission to kill a boss and if you don't finish it fast enough, he will continue to send minions to destroy the town. If all the people in town are dead, then you lose. You must finish all the quests in each town that you visit. Once you get to higher levels, more challenging options such as hardcore and cursed mode become available. In hardcore mode, if your character dies, he or she stays dead forever; no more respawns. In cursed mode, you can only use cursed items that negatively affect one of your stats.
And then we pass by DIYgamer:
Continuing on, the game also does something that I, personally, rather appreciate. Upon the creation of your character and (world) you'll get to set the starting level the level of monsters at level 1 in your dungeon to whatever you want it to be. You can start them off at level 0 where they'll gradually increase as you go down to different levels of the dungeon. Or, if you're looking for a real challenge, you can set the number higher (all the way up to 24 which is suicide for a new character). The higher the level, the more experience. It's a nice way to cut through some of the bullshit of starting a new character, especially if you've done it all before.