Din's Curse Preview
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What really sets Din's Curse apart is the dynamic world and events. For starters, it's a very interactive world with chests, stashes, barrels, doors, switches, traps, altars, secret plans and more. Chests are often trapped, doors are sometimes stuck (and need to forced open), barrels are often explosive or full of acid. With a bit of care, you can use many of these to your own advantage such as luring mobs near the explosive barrels and setting them off with an arrow. Discovering secret plans will yield a quest or information about an uprising.
Then there are the dynamic events. The dungeons are always in motion as the monsters battle each other. Left to their own devices, some monsters rise above the pack to become more powerful they may raise their own army, build devices like Earthquake or Darkness machines, send assassins into town or even invade. Ultimately, you might simply encounter a more dangerous enemy, or it could even lead to some of the quest-givers in town disappearing. The degree of all this varies (you guessed it's all random); I've had quiet worlds that were straight forward and others full of cave-ins and uprisings.